A Case Study of Project-Based Learning for Designing a Computer Adventure Game with Blended Learning

Chun-Hsiung HUANG, Chun-Tsai WU

Abstract


The design of computer adventure game is a complex and challenging process of unravelling all kinds of problems. It requires team cooperation in order to learn and solve problems together. In this study, five students with the art and design background were guided to make a project of a computer adventure game in one year by using blended learning. The author of this paper guided the students to complete the game works through four stages of teaching strategies: plan, concept, structure and design. Through the actual process of guiding the students to make the project, we can analyze and verify the effectiveness of the teaching mode from this study. The results show that the blended learning methods can stimulate students' autonomous learning ability, innovative thinking, teamwork, and problem-solving ability to a certain level. However, if we want to promote this way of teaching, we need to combine the actual condition of the students in order to carry out the appropriate curriculum design.

Keywords


Blended learning, Project-based learning, PC adventure game


DOI
10.12783/dtssehs/eelss2020/34592

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